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Old Sep 14, 2005, 11:08 PM // 23:08   #21
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^^^ AotL + Life Bond + Blood Renewal?

Last edited by arredondo; Sep 14, 2005 at 11:10 PM // 23:10..
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Old Sep 14, 2005, 11:26 PM // 23:26   #22
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Wow. That video was quite good. Nice PvPing. Like none I've seen in any game

Nice build. Necros seem to work really efficiantly with each other.
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Old Sep 15, 2005, 06:09 AM // 06:09   #23
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That is one nasty necro build.

Great job on the credits dancing scene. Good synch and the look was cool as well. I was laughing my arse off watching that part.
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Old Sep 15, 2005, 06:20 AM // 06:20   #24
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as for the dancing at the end:

/dance *

The asterick will make everyong start the emote at the same time on the next 10 second pulse
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Old Sep 15, 2005, 06:38 AM // 06:38   #25
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Isn't there an even more specific option: /dance * {number}?

Ex: /dance * 3 will start the emote after 3 such pulses

That ensures you don't loose synch if the pulse occurs right during command input, potentialy delaying some people by another 10 seconds.
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Old Sep 15, 2005, 06:47 AM // 06:47   #26
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that doesn't make sense, someone would still be off if you tried to synch it with * 3 and someone missed.

BTW, very nice video. I'm lmao at the "it's a necro build" part
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Old Sep 15, 2005, 06:55 AM // 06:55   #27
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Quote:
Originally Posted by Arathorn5000
that doesn't make sense, someone would still be off if you tried to synch it with * 3 and someone missed.
You seem to be right. There must be some other factor. I do remember that that increased the delay before the emote and resulted in better synch.

I don't really care though. Heh
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Old Sep 15, 2005, 08:04 AM // 08:04   #28
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Omg...it was a necro build?! No way!

That comment rocked my socks...>_<

If you ever need or want a healer when you run this again, feel free to PM my monk in game (Ravenwind Darksbane). I'd love to be there just to see the reactions.
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Old Sep 15, 2005, 08:32 AM // 08:32   #29
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Jamon *grabs crotch* eeh he.

overall nice capture; music and credits. /congrats
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Old Sep 15, 2005, 09:05 AM // 09:05   #30
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Great comments. 'It's a necro build'. just hilarious.
nice spikes flying around...
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Old Sep 15, 2005, 09:06 AM // 09:06   #31
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Shayul, another neat comment was when a guy named Kick Arse Monk said "You corrupted the feast outta me". :P
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Old Sep 15, 2005, 09:11 AM // 09:11   #32
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Haha!

This is why I don't do Tombs. I'd do a good job of getting owned!

If that was me you were facing you could have expected some, "I just got my shit ruined!!!"

Well done on the build/performance/video-editing.
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Old Sep 15, 2005, 09:17 AM // 09:17   #33
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your build was fun in comp arena; who would have thought curse's where accually good lol. but 2 monks stoped are 5 consecutive wins, all out heal no smiters i DID however do 431dmg to 1 warrior; she didnt die BUT close!

only 1 of me with other randoms; but none the less fun.
I belive who helped me achive this dmg was a N/Me but all out life transfer life spihon ect ect so i bet he added on a few hex's...

a side note; if there was a smitter; i really wanna see the dmg vs that; i see smiters in ur video just didnt catch the dmg...

me capturing FoC an hr ago has come in handy!

Last edited by D.E.V.i.A.N.C.E; Sep 15, 2005 at 09:28 AM // 09:28..
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Old Sep 15, 2005, 10:11 AM // 10:11   #34
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BTW: what kind of tactic did you use vs the IWAY?
Why grouping on the hero? to prevent killing of the hero and thus recharging the Res Signets?
How did you keep yourself alive vs wars hacking & slashing away?
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Old Sep 15, 2005, 10:21 AM // 10:21   #35
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Quote:
Originally Posted by Makkert
BTW: what kind of tactic did you use vs the IWAY?
Why grouping on the hero? to prevent killing of the hero and thus recharging the Res Signets?
How did you keep yourself alive vs wars hacking & slashing away?
Grouping on the hero was just easier for coordination purposes. You call out "group on the hero" and everybody knows where to go. Generally, IWAY builds target many different targets all at once, so that healer's just can't heal everything at once and people will die. We also had a few AoE hexes such as shadow of fear and suffering. So when they start targeting us, you can see the majority of them come at us at roughly the same time.

As they come in, cast all the AoE hexes, cast arcane echo -> feast of corruption = 12 dead bodies (we missed 1 pet and 1 warrior who you can see ran in kind of late, and the necro who was spamming orders at tehir spawn). The night before we got a 14 kill in one shot, only missing the order spammer.
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Old Sep 15, 2005, 10:33 AM // 10:33   #36
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yes i was going to mention Suffering and i did notice others using putired explosion...

/congrats on the team work.


I find using the "[" and "]" buttons really handy if your fighting an enemy and kill one but dont want to find then click another just push either one for a new target.

Last edited by D.E.V.i.A.N.C.E; Sep 15, 2005 at 10:37 AM // 10:37..
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Old Sep 15, 2005, 10:34 AM // 10:34   #37
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Quote:
Originally Posted by LuLu
Grouping on the hero was just easier for coordination purposes. You call out "group on the hero" and everybody knows where to go. Generally, IWAY builds target many different targets all at once, so that healer's just can't heal everything at once and people will die. We also had a few AoE hexes such as shadow of fear and suffering. So when they start targeting us, you can see the majority of them come at us at roughly the same time.

As they come in, cast all the AoE hexes, cast arcane echo -> feast of corruption = 12 dead bodies (we missed 1 pet and 1 warrior who you can see ran in kind of late, and the necro who was spamming orders at tehir spawn). The night before we got a 14 kill in one shot, only missing the order spammer.
Thank you kindly for the explanation.
14 kills in one shot? It must have rained 'wtf' in public chat...
Good for some laughs for sure.
The seed must have helped some also while clustering for the healers
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Old Sep 15, 2005, 12:11 PM // 12:11   #38
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Hehe, looks fun.

How would one go about countering this? AoE interrupts is enough? Lots of Hex Breaker? You seem to spike single targets so easily too, so spreading out would only delay the inevitable....haha. Still, the extra time may help. Hmmmmmm, many rangers with interrupts? Spreading daze around sounsd fun, but perhaps too complicated. How about lots of energy denial + QZ? I suppose a little bit of time bought here and there can leave enough people alive to attempt a counter-attack.

I am curious! ^_^
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Old Sep 15, 2005, 12:31 PM // 12:31   #39
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Quote:
Originally Posted by PaulOtt
Yep. It's true. Necros suck in PvP.
I *wuv* my Necro. ^^

Nice video btw. I very much like the silent film era text screens.
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Old Sep 15, 2005, 09:30 PM // 21:30   #40
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That was great, way to show off the true power of a Necro. One day, all will bow at our feet.
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